I play the game FOR the objectives, and I enjoy completing the scenarios, but PC doesnt have that great of objectives. Plopping rides in PC is not a 2 second process like it was in RCT123, because theres so many more options. Some people are park creationists with talent, and some players are park "enthusiasts" who enjoy plopping down rides and seeing what happens. I see PC as a model kit, like for people who play with trains and paint little fake trees. They add all these great amazing features to build fancy looking parks, but it removes the "casual fun" aspect of the game. I tried, I had some cool parks in RCT1 and RCT3, but nothing super amazing.Īnd thats the problem with PC. But I don't have the patience to make an entire park like silvarret. But for me, I like turning on RCT3 to build a wicked coaster in 10 minutes and enjoy riding it, and maybe, just maybe if I think its good enough, I'll spend some time on scenery. Now in PC we are given flat square shops and the "objective" of the game is to decorate said shop. To me RCT was a very casual sim game with great rides and cool feature, but its main focus for me was not to build walls. I think experienced players will not agree with the OP here, but your not being fair to the novice players. Maybe in time I'll learn to enjoy PC more than RCT3 but as of right now, I mainly only enjoy watching community creations. I feel the same way about PC as I did with RCT3 at first, its too complicated. It took me some years to get good at RCT1 and I didnt like RCT3 at first because it was more difficult than RCT1 IMO. I was never a big fan of building walls in RCT, i mostly stuck to trees, some flowers, and occasionally fences, but rarely a full building. Use theMissing: parkitect.I agree with the OP and disagree with curly. IGN’s Gunblood cheats and secrets guide gives you the inside scoop into every cheat, hidden code, helpful glitch, exploit, and secret in the game.For everything about the game Parkitect! k. Press question mark to learn the rest of the keyboard shortcuts. Are there any cheats implemented yet? Like naming your park / guests? Press J to jump to the feed. Deform the terrain, place water, build structures. Construct your own coasters, design an efficiently operating park that fully immerses your guests in its theming and play through the campaign.
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