![]() Regardless of the semantics, pushing a big and expensive machine up a skinny (and slippery) piece of metal at a 30+ degree angle is simply terrifying and if the proper precautions aren’t taken, either your truck bedside or bike could be headed to the infirmary. Sometimes your motorcycle is too big and heavy ( Harley-Bois, I’m looking at you…), and other times your truck is just lifted too damn high (I’m guilty on this one). Getting a bike into the back of a truck can be a daunting process for some. This is where Porteo’s new self-loading motorcycle ramp comes into the picture. If your bike needs to be transported and you can’t ride it anywhere, typically the only option to move the motorcycle is to haul it into the back of a truck and drive it to your destination. This is what I would love to have most in the future of Prodeus.īut for two programmers it is impossible I guess!?īut you will still be allowed to dream.Figuring out how to get your $20,000 motorcycle up a $200 ramp into the back of the bed of your truck is never easy. A one handed machinegun instead of the two handed one at the moment in the game. A primitve muliplayer like Deathmatch or Team-Deathmatch. so you can create real doom maps without jumping and normal maps with normal jump and double jump maps for high borders. something like "Jump - No jump/normal jump/double Jump". An option for the editor for the player start. because I would love to have maps the old way like in Doom where a shotgun Zombie or a pistol Zombie drop nothing or bullets but not a weapon. maybe for the Shotgun-Zombie like "Drop weapon - yes/no". so you can write "Level 01" or "Floor 03" or "I wuz here" or "Jon ate Garfield" or whatever!? Maybe some symbols you can put on walls with numbers and letters and signs and so on. Like the blood-spot you can use on the floor or wall and so on. something you can put on walls for decorations. but I guess that is too difficult and will stay a dream. ![]() Best would be an ingame-editor for own textures. and more endless textures for walls and ceilings and so on. more different stone textures (Like the ashtar ones. different plain metal textures with rivet studs. one with a background of mountains and clouds you can change colors for blue sky and white clouds and red sky and clouds for alien planet atmosphear and so on. ![]() one with only stars and dark space to create maps on a spaceship or on platforms in space. Or the futher levels will have a look on its own if they cam out in future levels. only two different so far and not a single one only with stars so you cannot make space-levels in a spaceship or on platforms in space or something like that.īut to bring in new textures will be difficult because. There has to be more stone-texutres and more textures for the floor and the ceiling to create different looking maps for the comunity.Īnd no wooden textures are in it at the moment and no textures for living flesh to create something structurated living material like in Doom or Quake 3 Arena and so on.Īlso the Skyboxes. You can do good levels with it but the amount of the textures is not that big at the moment like in other editors. The amount of monsters who only scratch or bite is minimal. Or a small doglike thing (Not that big like the four legged cowlike monster already in the game) that runs fast and bites or something like that. for long distance attacks but without shoting effects. something between the slow Zombie and the Shotgun-Zombie. Maybe some sort of a fast running and/or jumping Zombie. I would like to have more monsters for the beginning of the game. That means only harder and bigger monsters can be added and no primitve monsters for the beginning. ![]() So there will be only new levels after the ones that are already in the campaign. the campaign or the first couple of maps in it is set. and when!?īut I think to add new content (Textures, Monsters) will be difficult now. ![]()
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![]() ![]() We really hope that this episode helps you on your GTD journey and, as always: If you have any feedback we'd love to hear from you via Lastly, be sure to head on over to VitalLearning. We really hope that this episode helps you on your GTD journey and, as always: If you have any feedback we'd love to hear from you via Lastly, be sure to head on over to to learn more about Getting Things Done® (GTD), Crucial Conversations and other offerings in the Nordics+! Morten/Lars' channels on YouTube, if you want to watch the episodes: Official wiki from Cognetive Edge that introduces Cynefin and a lot of other interesting theories: Hardward Business Review article that introduced the Cynefin model: A Leader’s Framework for Decision Making (potential paywall) Introductoury video to Cynefin, where Dave Snowden (the original author), explains the Cynefin model: (8:36) Built according to the GTD system, Nirvana offers a streamlined workflow and a multitude of features that make managing tasks a breeze. How does Dann use GTD? You can read about his GTD system in English here: Nirvana (best GTD app 2023) Nirvana is a powerful app specifically designed for Getting Things Done (GTD) enthusiasts, and the best app for getting things done on our list. If you have questions for us or ideas to cover, e-mail us at Get in touch with Dann! You can find him on LinkedIn: Thanks to Dann for taking the time to join us for the interview. Among all of our global partners, we can deliver the GTD courses and coaching programs around the world. and much more, including how understanding the framework might help give you even more of a mind like water! Buckle up, there's a lot of good stuff in this episode :-) Our work has been translated into 25 languages. How the Cynefin framework impacts your projects list and use of the Natural Planning Model David Allen’s Answer: Yours is a universally common question, and one I frequently hear from people as they begin to adopt the Getting Things Done methodology. What the Cynefin framework describes and how it relates to projects I also add a filter in my GTD dashboard to ensure I only see my next actions for the coming week. However, if an action has a hard deadline, I’ll add it to my calendar. How Dann uses GTD, both as a father and in his role as Head of TECH in Retail for the fashion company BESTSELLER. Given that most of my next actions have soft deadlines, I give myself a buffer of seven days, running my sprints from Monday to Sunday. Get unlimited access to webinars, audio, video, PDFs, and more. ![]() In this LAST episode before our summer break, Lars talks to Danish longtime GTD'er Dann Bleeker Pedersen about his GTD practice and experience using the Cynefin framework. The GTD Connect Online Learning Center is your gateway to enhancing your life and work. You probably read that wrong in your head - it's pronounced ku-NEV-in (kəˈnɛvɪn) :-) ![]() ![]() ![]() $394 on average, with prices ranging from $227 to $579. To donate your furniture before moving, simply drop everything off at a local Goodwill Donation Center. Junk King can efficiently and affordably pick that old junk up for you. Your donated furniture and electrical items will be sold in our stores. Donate lamps, a coffee table, or a buffet. 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I made a Boston subway seat matching set. ![]() ![]() ![]() The differences in the bow hand when gripping the bow from shot to shot, the softness and malleability of the hand, and the friction caused by the arrow and vanes contacting the hand didn’t make for the best arrow rest. ![]() As you can imagine, this did not lend to being the most accurate method. The bow hand (the hand that grips the bow) actually supported the arrow from the time the arrow was nocked, through full draw, and even through release of the arrow. The first arrow rest was the archer’s bow hand. One of the first bows was determined to date all the way back to 9,000 BC! Needless to say, the bow has come a long way since then, and lots of changes have occurred over time. The history of the bow and arrow is one that predates records in modern history, and it is also a common tool/weapon to all ancient cultures. A good arrow rest is of utmost importance when setting up a bow that is well-tuned and shoots accurate bullet holes. Besides the string, the arrow rest is the only other thing your arrow comes into contact with on your bow. This time around, we’re going to talk about one of the more important accessories you can buy for your bow: the arrow rest. In addition, I talked about arrow selection and why it’s important to select properly sized and spined arrows. Welcome back to your ultimate source of information on all things archery and bow hunting! The last three articles dealt with the various parts of a bow, terminology used within the industry, and what to look for when you are buying your first bow. ![]() ![]() Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. 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